A couple weeks ago, I gave a talk at 3D-Con about how I’m using Smitten 3D as a self-directed masters in filmmaking and animation. If you’re interested in low budget DIY indie animation, there’s a lot of behind-the-scenes fun in this presentation.
The animated segments of this presentation were originally screened in 3D. If you have red/cyan 3D glasses, you can view the animated (and live) segments of this presentation in 3D by skipping to the 55:38 mark.
Here’s what I’ve been working on since July 2017. I’m hoping to finish it by July 2018. (Update from 8/1/2018: Not a chance!)
This is video #6 out of 10 intended for Smitten 3D. The Smitten 3D project is kind of like my personal Montessori school for filmmaking. There are very specific skills that I set out to learn with each video in this project. Some skills are artistic, while others are technical.
For “Go Away I Like You Too Much,” the original goals were the following:
1. Create a film that has a nonstop, kinetic energy and that is dizzying in a good way. Think Mad Max: Fury Road meets The Cat Came Back.
2. Make it look similar to a 1930s Betty Boop cartoon with rubber hose-like animations, but use Tex Avery-like exaggerations wherever possible.
3. The film should appear to be one continuous take, a la Rope, Russian Ark, and Birdman. Use a moving camera through the sets, providing a point of view that was never present in Betty Boop or Tex Avery cartoons.
4. Build the hardware and develop the software for a virtual camera (like the one used in Rango) for Blender so I can operate a “camera” in real time.
5. Learn character rigging and skinning in Blender.
6. Apply my theoretical knowledge about character animation to an actual animated piece; create real “personality animation.”
7. Model everything in the video myself; don’t utilize free CG model web sites.
8. Ditch my homegrown seven computer render farm and figure out how to render on hundreds of computers at a time using Amazon Web Services.
I hope to go into more detail about some of these topics at a later date. As of right now, I need to get back to animating!